In Animation movies, shadows are used not only to represent light directions but also to clarify shapes of characters. It is common to have specialists who make these color designs. In animation production, color design is made for each part in each scene unit. The level of gradation (feather) between colors can also be adjusted in Unity in real-time. Of course, these accent colors also change dynamically to the light. In UTS2, you can use 2nd shade color and Ap-RimLight as accent color. What colors will you select as accent colors? The accent color is the color which is set at the opposite side of light direction. UTS2 has the 3 basic layers of Base Color, 1st Shade Color, and 2nd Shade Color, colors and textures can also accept a wide variety of customization options, such as High Color, Rim Light, MatCap (sphere mapping), and Emissive (light emission). UTS2 has great power and makes a wide variety of character designs possible, from cel-shaded to light novel illustration styles. Unlike other pre-render toon shaders, all features can be adjusted in real time on Unity, which is the greatest feature of UTS2. Unity-Chan Toon Shader 2.0 (UTS2) is a toon shader for images and video that is designed to meet the needs of creators working on cel-shaded 3DCG animations. Improved blending of extended outline objects with environmental lighting in environments without real-time directional lighting.Note that the UnityPackages for UTS2 extra image effects has been removed as unsupported from this release.See Unity Manual for supported platforms. Single Pass Instanced rendering (also known as Stereo Instancing), support. Changed release environment to Unity 2019.4.31f1, tested with Unity 2020.3.x LTS.Read this document in other languages: 日本語版 4: 2.0.9 Release: new features added.
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